We made it to Friday, team!
I've been hunkered down for the past few weeks planning/building the #ThinkRetroBarcade . It's a work in progress but we're getting there. Plus it's finally spring. Garage sale season is right around the corner... What are you playing this weekend?
Just Incase people don’t know/haven’t guessed. This is who I’m cosplaying to MCM Birmingham on the Saturday. I’m only attending the Saturday.
Yes I know what the creator of this design normally creates, hence why it’s 18+ and why I’m cosplaying her now since I’m 18. I find the pac girls cute, and this is almost like a body confidence cosplay for me, as I don’t like my body much.
For anyone that wants to look up their content make sure your 18+ thank you. I also know I’m not the first to cosplay a character they have design. And any rude comments will be deleted.
Again I’m cosplaying her because I think she is cute, and for body confidence.
Character m: pinkie (pink pac ghost).
—- #cosplayer#welshcosplayer#britishcosplayer#pinkie#pinky#pinkpacghost#pacman#pacmanghost#pacmancosplay#pinkycosplay#videogame#videogamecosplay#minus8#mcm#mcmbirmingham#cute#kawaii#game .
It’s house spirit time, next up, dark rum with @mountgayrum Eclipse, all the way from Barbados!
ECLIPSE | 40% | DARK RUM
Aged in toasted Kentucky oak barrels, the bright amber colour gives off subtle smoked aromas alongside vanilla, banana, and apricot. Eclipse is simply the reference by which all rums should be measured. Gorgeous on its own, incredible with coke and a lime wedge.
2641 hour ago
PACMAN MOVES ❤️ It's Friday and i think its time to be creative 😬
Who remember Pacman? I think i still play it sometimes 😬
Dominican Salami slices and sweetcorn 🌽
So simple so creative😉
Der Wochenplaner für die nächste Woche ist fertig! Ich war gestern fleißig und habe meine freie Zeit genutzt um zu zeichnen. Manchmal kann es auch Vorteile haben, wenn das Kind kränkelnd zu Hause ist. Zum Glück geht es ihr aber wieder besser.
Dieses so einfache, aber doch kurzweilige Spiel ist hier verarbeitet hihi. Mit Geistern und Labyrinth. Ich finde die Schriftart sehr cool. Sucht einfach auf #pinterest nach PacMan und da findet ihr sie😊
Jetzt bin ich dabei den April vor zu bereiten und werde versuchen das Thema für den ganzen Monat durch zu zeichnen.
Wie macht ihr das? Ein Thema pro Monat oder wechselt ihr auch von Woche zu Woche? Erzähle es mir😊
The Plan for next Week is ready. This Time i choose PacMan for the theme. I like this game a lot🙂 I think the dots should be yellow and a little smaler but i started drawing without a reference🙄😅 The Script-Type i found on #pinterest and i think i will use it in the future again. Its a nice block-letter and easy to draw.
Now i'm up to prepare for the next month and will try to go with the Theme - it will be Pusheen😍 - theough the whole month instead of hopping through different kinds.
How do you draw? On theme per month or different kinds? Tell me😊
25 YEARS OLD THIS YEAR !!! Where has the time gone ?? We all know Super Metroid is often regarded as one of the best games of all time “Sakamoto said: "We wanted to wait until a true action game was needed”
I wanted to touch on the people that made this game happen
Enjoy and don’t forget to share this post !! Super Metroid was developed by Nintendo R&D1 with a staff of 15 managed by Gunpei Yokoi. It was written and directed by Yoshio Sakamoto, and produced by Makoto Kano.Intelligent Systems, who co-developed the original Metroid with R&D1, handled the programming. The opening was narrated by Dan Owsen, a Nintendo of America employee.
Super Metroid was released almost a decade after the original Metroid.
Sakamoto said: "We wanted to wait until a true action game was needed....And also to set the stage for the reappearance of Samus Aran. It took half a year for Nintendo to approve the project, and two further years to develop.
The developers' primary goal was to make a "good action game". It is the first Metroid game to let Samus fire in all directions while moving. It is also among the first open-world games with a map feature, which shows the outlines of rooms and indicates important locations and items.
The team wanted to create a large map, but found it difficult to organize the amount of graphic data involved, and so broke it into smaller parts. Areas from previous Metroid games were included to create a sense of familiarity.
Shortly before the game's release, the North American Entertainment Software Rating Board, a self-regulating organization, was formed in response to the increasing violence in games such as Mortal Kombat (1992). Asked whether he thought the controversy would cause a backlash for Super Metroid, Sakamoto explained that Samus's purpose is to maintain peace in the galaxy, saying: "It's not violence for the sake of violence. The game was demonstrated at the Winter 1994 Consumer Electronics Show, and was named the best SNES game at the show by GamePro.